Conspiracy for Good: Conspiracy for Good was a groundbreaking, interactive, and immersive storytelling experience that took place in 2010. It was a collaboration between Nokia, Heroes creator Tim Kring, and The Company P. The story was told across multiple platforms, including mobile, web, and live events. The project
Dance Fabulous: Dance Fabulous was a mobile game that allowed players to dance to their favorite songs. It was developed for Nokia and was one of the first games to use the phone’s camera to track the player’s movements. The game was developed in collaboration with Harmonix, the creators of the popular Dance Central series. Dance Fabulous was a finalist in the 2010 IMGA Awards.
Bounce Boing Voyage: Bounce Boing Voyage was a mobile game developed for Nokia. It was a sequel to the popular Bounce game and featured new levels, characters, and gameplay mechanics. The game was developed in collaboration with Rovio, the creators of Angry Birds. Bounce Boing Voyage was a finalist in the 2008 IMGA Awards.
Bounce Boing Battle: Bounce Boing Battle was a multiplayer mobile game developed for Nokia. It was a spin-off of the popular Bounce game and featured competitive multiplayer gameplay. The game was developed in collaboration with Rovio, the creators of Angry Birds. Bounce Boing Battle was a finalist in the 2008 IMGA Awards.
Reset Generation: Reset Generation was a mobile game developed for Nokia. It was a crossover between the popular games Space Invaders and Worms. The game featured turn-based strategy gameplay and was developed in collaboration with Team17, the creators of the Worms series. Reset Generation was a finalist in the 2008 IMGA Awards.
Hooked On Creatures Of The Deep: Hooked On: Creatures of the Deep was a mobile game developed for Nokia. It was a fishing game that allowed players to catch and collect a variety of sea creatures. The game featured realistic 3D graphics and was developed in collaboration with Fishlabs Entertainment. Hooked On was a finalist in the 2008 IMGA Awards. It had an acceleromter based core game loop with 40 hours of gameplay. Created a new genre, the casual adventure.
Space Impact Kappa Base: Space Impact: Kappa Base was a mobile game developed for Nokia. It was a top-down shooter game set in outer space. The game featured a variety of weapons, power-ups, and enemies. Space Impact was a finalist in the 2008 IMGA Awards.
Dirk Dagger And The Fallen Idol: Dirk Dagger and the Fallen Idol was a mobile game developed for Nokia. It was a point-and-click adventure game set in a 1940s film noir universe. The game featured a variety of puzzles, characters, and locations. Dirk Dagger was a finalist in the 2008 IMGA Awards. Won best interactive at IMGA. Introduced episodic content for games, and the use of camera in game play.
Physics Middleware: Meqon was a physics middleware solution for game developers. It was used to simulate realistic physics in games, including collisions, rigid bodies, and soft bodies. Meqon was used in a variety of games, including Bounce Boing Voyage and Reset Generation. Meqon was acquired by AGEIA Technologies in 2005.
Kast TV Watch Party: Kast TV was a social viewing platform that allowed users to watch videos together in real-time. It was developed for Nokia and was one of the first apps to support live video streaming. Kast TV was used to host watch parties for a variety of content, including movies, TV shows, and live events. Kast TV was a finalist in the 2008 IMGA Awards.
ONE: ONE was a mobile game developed for Nokia. Award winning title, best3D at IMGA. Used extensive motion capture data. Global multi-player.
Hollywood involvement: I’m Not a Member was a tag line for Conspiracy for Good, a groundbreaking, interactive, and immersive storytelling experience that took place in 2010. It was a collaboration between Nokia, Heroes creator Tim Kring, and The Company P. The story was told across multiple platforms, including mobile, web, and live events. The project was a finalist in the 2010 IMGA Awards.
IMGA Awards: The International Mobile Gaming Awards (IMGA) is an annual competition that recognizes the best mobile games from around the world. The awards are judged by a panel of industry experts and are presented in a variety of categories, including Best Game, Best Design, and Best Innovation. The IMGA Awards have been held since 2004 and have recognized hundreds of games from developers of all sizes.
The real people snake game: The real people snake was a marketing campaign for Nokia base on the famous snake game